If a trace reaches the hacking source before the hack finishes, then the hack gets cancelled. The main thing that traces do is to cancel out your hack. Traces are the main thing you're worried about when hacking. You're capped at a maximum hack distance (over empty space) of 23 units, which is the same distance Unfallen vining is capped at.
If you have Free Movement, you'll get 0.75 distance units/turn across empty space.If you don't have "Free Movement" (the ability from that T2 tech that allows your ships to fly through open, non-starlane space), then it's impossible to have hack routes over empty space.2.9 distance units/turn for hacking along a starlane.Note that "1 unit of distance" is how far a ship with a movement speed of "1" could travel in a single turn: The speeds over various kinds of space are as follows. "Hacking Speed" can be boosted by several things, but is capped at a 95% boost. Note that there are a few significant numerical values worth considering about hacking: Pirates and Minor Factions can increase law upkeep by 50% for 5 turns.Pirates and Minor Factions can increase the industry cost of buildings by 10% for 5 turns.Pirates and Minor Factions can choose a tech tree quadrant to increase the cost of by 15% for 5 turns.All these effects last for 5 turns, and work on any star system, including the Increase Law Cost. In-game Representation Offensive ProgramsĪll Minor Factions and Pirates, when they unlock the ability to hack, can choose one of the following options when hacking players or the academy. Tracks progress of hacking operations passing through this node +30% Bandwidth Cost on Enemy Hacking Programsīlocks hostile hacking operations from creating backdoors +10% Bandwidth Cost on Hacking Programs for EnemiesĬhange the target or path of a Hacking Operation Of course, these changes are just my own opinion.Hacking Operations Offensive Programs Hacking Operation Barring all of this, the amount of Keii you get from discovering new systems should be increased at the very least. The very low system cap is also fine, however, in exchange, the empire improvements that increase your colonization cap should be restored to the Hissho tech tree. Subduing systems should still give Keii, just less of it, as there are too few sources of Keii in-game. Instead of paying 15 Keii to occupy systems a better cost would be 5 Keii +5 more per system over your cap. Honestly, the direction the nerf is going in isn't the worst idea in the world. I should have been less aggravated with my diction in my earlier post though.
But after some playthrough, having colonization limit of 2 AND massive overcol penalty at the same time is definitely painful. 'Play first, talk later'-ish thing I think. Which i believe was somewhat intended, I mean there was no real point to distance before.īut then again it rewards you, for being so industrialy strong and able to outproduce close to everyone thus your fleets won't need as much reinforcing, hopefully. Having a stable military gov is a non-issue.Īnother hit is the movement speed, since your ridiculously overbuffed home sweet home is pretty much immobile, the issue of moving reinforcements towards your enemy capital becomes a real one.
Hissho started off as basically "ignoring overcolonization" and this is meant to suggest they should "hold their horses on that conquest victory" the usual federation cheese will actually still work, I went with a trial run of hissho and managed to get as many as 5 military heroes selection in a row, I know it's not 100% and that you will have to be more picky and balance a fixed government between two parties (which you absolutely never did before for the sake of good laws, right?), but given you actually can live with up to 25% malus provided the resources outweigh their costs + have a fidsi bonus law running you should still soar above and beyond other races in the early which is up to you to translate into endgame. This goes beyond "easy on all difficulties" and is more in the "will this remain competitive against other factions in multiplayer or have we just knocked a DLC faction out of the bracket completely?" I agree it can look like hissho are currently at a really bad place, added kei cost to actually occupy a system did not help.
So back on topic, now that the peepee measuring contest is said and done,